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Java EE 8 Development with Eclipse
Develop and deploy fully functional applications and microservices utilising Tomcat, Glassfish servers, Cloud and docker in Java EE 8About This Book• Explore the complete workflow of developing enterprise Java applications• Develop microservices with Docker Container and deploy it in cloud• Simplify Java EE application developmentWho This Book Is ForIf you are a Java developer with little or no experience in Java EE application development, or if you have experience in Java EE technology but are looking for tips to simplify and accelerate your development process, then this book is for you. What You Will Learn• Set up Eclipse, Tomcat, and Glassfish servers for Java EE application development• Use JSP, Servlet, JSF, and EJBs to create a user interface and write business logic• Create Java EE database applications using JDBC and JPA• Handle asynchronous messages using MDBs for better scalability• Deploy and debug Java EE applications and create SOAP and REST web services• Write unit tests and calculate code coverage• Use Eclipse MAT (Memory Analysis Tool) to debug memory issues• Create and deploy microservicesIn DetailJava EE is one of the most popular tools for enterprise application design and development.With recent changes to Java EE 8 specifications, Java EE application development has become a lot simpler with the new specifications, some of which compete with the existing specifications.This guide provides a complete overview of developing highly performant, robust and secure enterprise applications with Java EE with Eclipse. The book begins by exploring different Java EE technologies and how to use them (JSP, JSF, JPA, JDBC, EJB, and more), along with suitable technologies for different scenarios. You will learn how to set up the development environment for Java EE applications and understand Java EE specifications in detail, with an emphasis on examples.The book takes you through deployment of an application in Tomcat, GlassFish Servers, and also in the cloud. It goes beyond the basics and covers topics like debugging, testing, deployment, and securing your Java EE applications.You'll also get to know techniques to develop cloud-ready microservices in Java EE. Style and approachThis guide takes a step-by-step approach to developing, testing, debugging, and troubleshooting Java EE applications, complete with examples and tips.
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Practical JSF in Java EE 8 : Web Applications ?in Java for the Enterprise
Master the Java EE 8 and JSF (JavaServer Faces) APIs and web framework with this practical, projects-driven guide to web development.This book combines theoretical background with a practical approach by building four real-world applications.By developing these JSF web applications, you'll take a tour through the other Java EE technologies such as JPA, CDI, Security, WebSockets, and more. In Practical JSF in Java EE 8, you will learn to use the JavaServer Faces web framework in Java EE 8 to easily construct a web-based user interface from a set of reusable components.Next, you add JSF event handling and then link to a database, persist data, and add security and the other bells and whistles that the Java EE 8 platform has to offer. After reading this book you will have a good foundation in Java-based web development and will have increased your proficiency in sophisticated Java EE 8 web development using the JSF framework. What You Will LearnUse the Java EE 8 and the JavaServer Faces APIs to build Java-based web applications through four practical real-world case studiesProcess user input with JSF and the expression language by building a calculator applicationPersist data using JSF templating and Java Persistence to manage an inventory of booksCreate and manage an alumni database using JSF, Ajax, web services and Java EE 8's security features. Who This Book Is For Those new to Java EE 8 and JSF.Some prior experience with Java is recommended.
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Practical Vaadin : Developing Web Applications in Java
Implement web applications in Java using the open-source Vaadin framework version 20 and later.This easy-to-follow book covers all the key concepts and steps to become competent with modern versions of Vaadin.The book covers everything from setting up the development environment to implementing advanced features such as Server Push and database connectivity.The book helps you become proficient in the Vaadin framework, prepare for Vaadin certifications, and shows you how to apply the power of the Java programming language in developing applications for the web. Author Alejandro Duarte starts with an introduction to web development and its key technologies.He then describes and demonstrates how Vaadin simplifies web development by allowing you to implement web graphical user interfaces using the Java programming language without having to code in JavaScript or HTML.Once a solid foundation on the key web and Vaadin concepts is established, Duarte digs deeper into explaining layouts and user interface components such as combo boxes, dialogs, upload fields, and data grids.He also covers topics such as styling with CSS, data binding, client-side views implementation with TypeScript, and integration with Spring Boot and Jakarta EE. What You Will LearnBuild web applications in Java using Servlet technology and VaadinCombine layouts and user interface components to create views in JavaConnect values in UI components to Java objects in the server through data bindingCustomize display styles and add responsive capabilities using CSSDisplay tabular data using the Grid componentImplement client-side views using TypeScriptIntegrate Vaadin applications with Spring Boot and Jakarta EEConnect Vaadin applications to SQL databasesWho This Book Is ForDevelopers with a basic or higher knowledge of Java programming who want to build on their Java skills to create web graphical user interfaces, Java developers who want to create web applications without having to code in JavaScript, and developers who are preparing to take and pass Vaadin certification exams
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Design Patterns with Java : An Introduction
A practical description of the software design patterns as they are mentioned in the 1994 book "Design Patterns - Elements of Reusable ObjectOriented Software" by the author group Gamma, Helm, Johnson and Vlissides (also called "Gang of Four", GoF for short).All patterns are explained in detail by means of examples and also critically appreciated.Furthermore, design principles of object-oriented programming are described and considered.All examples are commented in detail in the source code and are executable under Java 16.In part, newer features of Java up to and including version 16 are also explained and used.
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Java Game Development with LibGDX : From Beginner to Professional
Learn to design and create video games using the Java programming language and the LibGDX software library.Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games.With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics.Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming.In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
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Introduction to Software Design with Java
This textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language.Its goal is to help readers learn software design by discovering the experience of the design process.To this end, the text follows a continuous narrative that introduces each element of design know-how in context, and explores alternative solutions in that context.This narrative is complemented by hundreds of code fragments and design diagrams. The first chapter is a general introduction to software design and the subsequent chapters cover design concepts and techniques.The concepts and techniques covered include interfaces, encapsulation, inheritance, design patterns, composition, functional-style design, unit testing, and many more.A major emphasis is placed on coding and experimentation as a necessary complement to reading the text.To support this aspect of the learning process, a companion website with practice exercises is provided, as well as two complete sample applications.Guidance on these sample applications is provided in “Code Exploration” insets throughout the book.Although the Java language is used as a means of conveying design-related ideas, the book’s main goal is to address concepts and techniques that are applicable in a host of technologies.This second edition covers additional design techniques such as input validation and dependency injection.It also provides extended and revised treatment of many core subjects, including polymorphic copying, unit testing, the Observer pattern, and functional-style programming. This book is intended for readers who have a minimum of programming experience and want to move from writing small programs and scripts to tackling the development of larger systems.This audience naturally includes students in university-level computer science and software engineering programs.As the prerequisites to specific computing concepts are kept to a minimum, the content is also accessible to programmers with no previous background in computing.In a similar vein, understanding the code fragments requires only a minimal grasp of the Java language, such as would be taught in an introductory programming course.
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