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  • Elements of User Experience, The : User-Centered Design for the Web and Beyond
    Elements of User Experience, The : User-Centered Design for the Web and Beyond

    From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice.Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics.You must also fulfill your strategic objectives while meeting the needs of your users.Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it. With so many issues involved—usability, brand identity, information architecture, interaction design— creating the user experience can be overwhelmingly complex.This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques.Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.

    Price: 40.99 £ | Shipping*: 0.00 £
  • Type Tricks: User Design : Your Personal Guide to User Design
    Type Tricks: User Design : Your Personal Guide to User Design

    Type Tricks: User Design is a dissemination of the author's research into typeface legibility. What to consider when choosing fonts in difficult reading situations including signage, small point sizes, glance-like reading or scanning?But also what to look out for when designing for struggling readers, for example people with low-vision, elderly, children and people with dyslexia. This kind of research is normally communicated in scientific papers, which takes a long time to read and understand.In this book, all findings are presented in an illustrative and easily accessible way.The book has a small amount of text and lots of illustrations presenting more than 140 tips from evidence-based research.

    Price: 15.99 £ | Shipping*: 3.99 £
  • User Stories Applied : For Agile Software Development
    User Stories Applied : For Agile Software Development

    Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users.In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one.You'll discover practical ways to gather user stories, even when you can't speak with your users.Then, once you've compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differGathering stories: user interviewing, questionnaires, observation, and workshopsWorking with managers, trainers, salespeople and other "proxies"Writing user stories for acceptance testingUsing stories to prioritize, set schedules, and estimate release costsIncludes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach.

    Price: 40.49 £ | Shipping*: 0.00 £
  • User-Centered Design : A Developer's Guide to Building User-Friendly Applications
    User-Centered Design : A Developer's Guide to Building User-Friendly Applications

    How do you design engaging applications that people love to use?This book demonstrates several ways to include valuable input from potential clients and customers throughout the process.With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way people interact with your application.Learn valuable strategies for conducting each stage of the design process - from interviewing likely users and discovering your application's purpose to creating a rich user experience with sound design principles.User-Centered Design is invaluable no matter what platform you use or audience you target. Explore usability and how it relates to user-centered design Learn how to deal with users and their unique personalities Clarify your application's purpose, using a simple narrative to describe its use Plan your project's development with a software development life cycle Be creative within the context of your user experience goals Use visibility, consistency, and other design principles to enhance user experience Collect valuable user feedback on your prototype with surveys, interviews, and usability studies

    Price: 23.99 £ | Shipping*: 3.99 £

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  • Designing the User Experience of Game Development Tools
    Designing the User Experience of Game Development Tools

    Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools. The book explains how to improve the user experience of game development tools.The first part of the book details the logic behind why the user experience of game tools must be improved.The second part introduces the concept of user-centered design, a process that revolves around understanding people’s goals, watching them work, learning the context in which they work, and understanding how they think. Ideal for anyone who makes, uses, or benefits from game development tools, the book presents complex concepts in a manner that is accessible to those new to user experience design.The book illustrates many proven concepts and techniques using before-and-after examples from tools development to supply you with the real-world understanding you need to become a better game developer.It also describes how to get buy-in from your team. Although concepts have been simplified to make the information more easily accessible, the text includes resources in the footnotes if you want more details.The book includes access to a companion website, www.UXofGameTools.com, that contains the latest revisions for the book as well as contact information.You can also follow the official Twitter account @UXofGameTools to see the latest updates and articles related to the improvement of the user experience.

    Price: 51.99 £ | Shipping*: 0.00 £
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    Web Hosting

    Affordable and Reliable Shared Linux Web Hosting With cPanel. 99.9% Up Time Guarantee, Fast SSD Storage, Unmetered Bandwidth and 24/7 Support. Host Unlimited Websites.

    Price: 2.99 € | Shipping*: 0.00 €
  • Software Development Activity Cycles : Collaborative Development, Continuous Testing and User Acceptance
    Software Development Activity Cycles : Collaborative Development, Continuous Testing and User Acceptance

    Written from the perspective of a Technical Project Manager, this study presents a scenario for a complete “shift left” software development effort. It brings considerations for Test and Support as early as the Inception Stage. Based on an innovative model - Development Process Activity Cycles (DPAC) - this representation allows visualization of progress including recursive activities. The model is based on an interpretation of the Deming quality cycle of Plan Do, Check Act (PDCA). Periodic Management reports are generated using configuration management data generated during the Act phase of each iteration. There is no Test stage in the DPAC model; Test is represented in the back swing Check Phase of each iteration. This approach allows the user or Subject Mater Expert (SME) to contemplate the face of the system through several iterations of design and development, using the triad principle (“Power of Three”) matching a programmer, tester and member of the user community This approach incrementally reveals the best fit to the intent of the vision statement and iteratively uncovers the needs of the user while maintaining conceptual integrity.This book provides a holistic and comprehensible view of the entire development process including ongoing evolution and support, staffing, and establishment of a comprehensive quality engineering program.It describes activity inside the “belly of the beast.” By including support services as a part of the development model a complete return on investment (ROI) can be calculated and a value stream can be measured over the entire Application Life Cycle. You will· See how the various disciplines constituting the software development process come together· Understand where in the iterative development process progress can be measured and control exercised· Review how a quality engineering program will positively affect the quality of the development process· Examine how the quality of the development process profoundly affects the quality of the software systemWho this book is forIntended for a technical audience, this work should be of interest to all technical personnel including analysts, programmers, test and production, especially mid level managers and anyone familiar with the principles of a Lean, Agile approach to development.

    Price: 49.99 £ | Shipping*: 0.00 £
  • User Experience Design : A Practical Introduction
    User Experience Design : A Practical Introduction

    Applicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience. Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects. This second edition includes important new topics including; digital service standards, onboarding and scenario mapping.There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns. Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches.Designed specifically for newcomers to UX Design, the companion website offers extra material for hands-on activities, templates, industry interviews, contributor notes and sources of guidance for those seeking to start a career in the industry.

    Price: 24.99 £ | Shipping*: 3.99 £

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